Monday, 30 August 2010
ILM developed Ambient Occlusion in an effort to produce a greater level of realism for the CG imagery in Pearl Harbor than had ever been produced before. By providing accurate shadowing and directional lighting information Ambient Occlusion allows renderers to create realistic and efficient lighting effects. Since it's development, the technique has become widely used in the field of computer graphics. In 2010, ILM was recognized by the Academy of Motion Pictures Arts and Sciences with a Sci-Tech Award for the role that Ambient Occlusion has played in advancing the art of computer graphic in the nine years since its development."
Saturday, 21 August 2010
just found this great blog that checks loads of free rigs from the web, mostly creativecrash.com.
If you`re learning rigging and want some reference on HOW a rig should look like for anything like vehicle, animal, cartoony or realistic human, then check out this one:
Sunday, 15 August 2010
AAA Animation offers jobs on their new feature movie Goat Story With Cheese:
-texture/matte paint artist
AAA has developped their own proprietary renderer Furry Ball, using powerfull nVidia GPU.
I`ve been using this for some time at work, but I wanted to post it here, since today I`ve just installed it at home too. I think this is the best IDE for python:
Saturday, 14 August 2010
-- Unfortunately this video was removed --
-- here is link to FX Guide article --
And this is another presentation from Siggraph 2010. Digital Domain explains how they rigged Hydra, a big multi-head dragon for a sequence in Percy Jackson. They go quite into details about making controls, swapping the heads, facial rigging, neck deformation and finish with explaining how they mapped high detail displacement flexing muscles on the sliding skin. Very interesting especially if your job is building character setups.
I was watching different presentations of studios` work from Siggraph`10 and I`d say the best was Mill NY showing how they did Barclay`s rollercoaster commercial.
A guy called Westley Sarokin presents wide range of techniques like photogrammetry, cg animation, digital takeover, compositing and live action shooting with spider-cam. Quite high profile production similar to complex film shots. Worth watching.
Tuesday, 10 August 2010
with a bit delay, I decided to add here this FLA interview in Germany posted on facebook:
Monday, 9 August 2010
Check out this cool plugin for Maya! probably the best solution for making a model symmetrical (needs to have symmetrical topology) and mirroring skinCluster weights. All you need is select any middle edge :)
Sunday, 8 August 2010
Saturday, 7 August 2010
There is new tool for bi-directional constraining which looks quite interesting. Each node has constraint "blue channel" input and apparently Maya doesn`t make pairBlend node when you make a keyframe on its transform. The keyframed motion of the object is probably enabled by the bi-directional node as well which handles the keyframe inputs.
So the first look seems like a good implementation in Maya animation system.
There is currently a beta testing open to those interested. For more info go to the Exotools webpage:
Supported Maya versions are 2009, 2010 and 2011. Plus OS: Windows, Linux and Mac
Excellent! Just saw it today and the end of the movie totally got me. Heart-breaking! The story was quite a surprise, eventhough there was some glimpses, e.g. "The Great Escape" subtitle. And very funny! I loved all Ken character`s scenes.
The final action scene was a bit too extreme and long for my taste, but didn`t spoil the good feeling.