Tuesday, 21 April 2015

Maya architecture overview

This is where I found that Maya has over 600 commands and 900 nodes.

http://knowledge.autodesk.com/search-result/caas/CloudHelp/cloudhelp/2015/ENU/Maya-SDK/files/GUID-F584322E-4A12-4995-9F4E-A38D4331808F-htm.html

I know lot of people are making function that are not needed, because there is already some command or flag, which can deal with it. Similar with API classes. It is really worth reading Maya docs, searching for a suitable command or googling it or wondering there and often something usefull can be found. Because lot of these "gems" are not advertised at all. But it has a lot of potential.

Sunday, 19 April 2015

PyQt for Maya on Windows platform

this definitely helped me to get PyQt working in Maya on Windows


Mainly people just need to run PyQt within Maya to build and use their UIs. These can be made previously in other enviornments, usually with Qt Designer or just coded.

Tuesday, 14 April 2015

Maya 2016 - parallel rig evaluation

Autodesk is adding new feature to 2016 and as a rigger I am quite excited to hear about it - Paraller Rig Evaluation (I think they mean Multi-Threaded?) and also GPU support. Since the performance of complex rigs is usual problem, this would help a LOT in production.